Roblox EV calculator
Greedy Growers Expected Value & Pet Calculator
Enter one seed test, add any manually measured pet bonus, mutation, fertilizer, rebirth, lightning failure rate, plots, and play time to estimate whether a run is worth repeating.
Last checked: August 10, 2026
Manual tool
Expected value and pet calculator
This calculator uses your own measurements. Pet presets stay empty until names, abilities, cooldowns, and bonuses are verified in game.
Sample values only. Pet bonus starts at 0 because no pet multiplier is verified yet.
Base profit
60
Base harvest value minus one seed cost.
Pet-adjusted value
160
Base value after the manual pet bonus percent.
Mutation-adjusted value
160
Pet value after mutation, fertilizer, and rebirth multipliers.
Lightning-adjusted expected value
28
Expected profit per attempt after failure rate and seed cost.
Profit per minute
9.33
Expected value divided by growth time and multiplied by plots.
Break-even harvest
125
Base harvest value needed to break even after all multipliers and lightning risk.
Expected value per hour
560
Expected profit per minute multiplied by 60.
Session expected value
560
Expected value for 20 planned attempts in the entered play time.
Harvest now / wait longer
Wait longer is reasonable if your sample is repeatable.
A quick read based on expected value and lightning risk.
Best pet for this seed
No pet selected. Compare pets after you test one.
Uses only the pet you entered; no unverified preset ranking.
Data trust status
Manual sample. Needs repeated runs before ranking.
Shows whether the run is manual, pet-testing, or multiplier-testing data.
What to record
Build a pet-ready sample before trusting EV
Use one seed and one timing window first. Then add pet notes only when the same bonus appears in repeatable runs.
One seed
Record seed name, seed cost, and the route used to reach your plot.
One timing window
Keep growth time consistent so profit per minute comparisons stay fair.
Pet evidence
Screenshot the pet card, ability text, cooldown, and the harvest result in the same update window.
Update retest
When Roblox update time changes, mark old samples stale until you repeat them.
How it works
Expected value formulas with manual pet inputs
The calculator uses arithmetic from your inputs only. It does not know official pet presets, seed tables, lightning odds, or hidden rates.
base harvest - seed costShows the clean run before pet, mutation, and risk.
base harvest x (1 + pet bonus %)Pet bonus is manual until verified in game.
pet value x mutation x fertilizer x rebirthUse 1 for any multiplier you have not measured.
(adjusted value x success rate) - seed costFailure rate turns the run into expected value.
(EV / growth minutes) x plotsUse this to compare routes with different wait times.
seed cost / (success rate x multipliers)Base harvest value needed before a run stops losing value.
Data boundaries
No pet presets until pets are verified
This page is upgraded for pet testing, but it still avoids fake default pet multipliers, seed databases, drop rates, or official-looking rankings.
Enter manual pet bonus only after your own test. Presets can be added later when evidence exists.
No complete source-backed seed table is assumed by the calculator.
The listing confirms lightning risk, not the exact failure rate.
The output compares the pet you enter; it does not rank all pets.
Executor pages are not reliable sources for normal play or presets.
Sources checked
Last checked and claim strength
Official sources support the seed-to-harvest loop. Calculator formulas are editorial math using player-entered values.
Confirms seed buying, planting, growth, lightning risk, and harvest timing.
OpenTracks reported pet slots without inventing names, ability values, cooldowns, or rarity.
OpenExplains why pet-related calculator presets must wait for evidence.
OpenExpected value, break-even, and profit per minute are plain math from player inputs.
No verified linkFan-made Greedy Growers guide. Not affiliated with Roblox or the game creators. Roblox and the game creators remain the official sources for play, purchases, support, moderation, and official updates.
Greedy Growers Calculator FAQ
- Why add pets to the calculator?
- Pets may change harvest value, timing, recovery, or risk, so the calculator now accepts a manual pet bonus and cooldown instead of pretending pets do nothing.
- Are there default pet multipliers?
- No. Pet ability values are not verified enough for presets, so the pet bonus starts at 0 and must be entered manually.
- What is lightning-adjusted expected value?
- It is the adjusted harvest value multiplied by success rate, minus seed cost. It estimates average profit per attempt.
- How do I use mutation, fertilizer, and rebirth?
- Enter 1 for anything unverified. Replace it only when you have a measured multiplier or a source-backed value.
- Can this choose the best pet?
- It can judge the pet you entered for this seed and cooldown window, but it does not rank all pets until pet data is verified.
- When should I retest?
- Retest after Roblox updates, after a pet ability changes, or when your route, plots, or failure rate changes.
